Raz's Fantasy Style [FLUX+ZIT]
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Raz’s Fantasy Style
Raz’s Fantasy Style is an ongoing fantasy art direction created to produce consistent artwork for the tabletop roleplaying games I play, mainly Pathfinder 2e. The goal is to have a unified visual style for characters, creatures, and scenes used across different campaigns, instead of relying on mismatched fantasy art from many sources.
There is already a huge number of fantasy models and LoRAs available, many of them very good. The LoRAs shared under Raz’s Fantasy Style are not meant to reinvent fantasy art or replace existing styles. They exist simply to provide consistency, using a look that fits the kind of fantasy illustrations I enjoy using at the table.
I am sharing them because I find the results interesting and useful for my own games, and because sharing tools and experiments is part of the fun. Also, I am Canadian, and we tend to share things when we think others might enjoy them too.
Fantasy - Mk.1
Fantasy Mk.1 is the first LoRA released under Raz’s Fantasy Style and defines the core painterly realism look of the project. It focuses on a semi-realistic fantasy illustration style inspired by classic tabletop RPG artwork and fantasy hardcover covers.
A key aspect of this version is the subtle grain and texture present throughout the image. This grain is intentional and inspired by printed fantasy art, where texture often comes from traditional painting, early digital workflows, or print artifacts. Preserving this texture helps avoid overly clean or glossy results and keeps the artwork grounded and illustrated.
The style was shaped by a mix of influences, including classic D&D and Pathfinder artwork, fantasy artwork concept collections on Pinterest, and extensive prompt-driven experimentation using themes such as “fantasy style woman, man, animals, creatures, digital painting, grain, epic” explored across GPT, Gemini, and Flux.
Fantasy Mk.1 is designed to work across a wide range of subjects, including characters, creatures, animals, and environments. Backgrounds are detailed and readable, featuring familiar fantasy locations like forests, ruins, cities, taverns, dungeons, and temples, so each image feels like a complete illustration rather than a character floating in an empty abstract space.



















