Fatigue Slider | Energetic ↔ Exhausted | ANIMA

详情

下载文件 (1)

模型描述

🐰 FourBunny | Concept Slider series

From wide-awake and full of energy to completely drained — control your character’s fatigue level with a single slider. ⚡➡️💤
从精神饱满、活力满满,到疲惫倦怠、精疲力尽——用一个滑块控制角色的疲惫程度。⚡➡️💤


✨ What It Does / 效果说明

This slider controls the overall fatigue and energy state of a character.
这个滑块用于控制角色整体的疲惫程度与精神状态。

Positive weights push the character toward a more tired, drained, sleepy, and exhausted appearance. 💤
正向权重会让角色逐渐变得更加疲惫、倦怠、困倦,直到精疲力尽。💤

Negative weights push the character toward a more energetic, alert, lively, and refreshed appearance. ⚡
负向权重会让角色逐渐变得更加精神、有活力、清醒且神采奕奕。⚡

The effect may influence the eyes, eyelids, expression, overall energy, and subtle body language.
效果可能体现在眼神、眼睑、表情、整体精神感以及轻微的身体状态变化上。


🧪 Tested Models / 已测试模型

Tested on ANIMA BASE, Aesthetic, and Turbo — all three showed good results. ✅
已在 ANIMA BASE、Aesthetic、Turbo 三个模型上测试,整体效果都不错。✅

Anime-style results are currently stronger and more consistent than 3D-style results. 🎨
目前二次元风格下的效果比 3D 风格更加明显,也更加稳定。🎨


🎚️ Recommended Weight / 推荐权重

Recommended: -2 ~ 2

推荐范围:-2 ~ 2

You can push the weight up to 3 for a stronger effect.
如果想要更强烈的效果,最大可以拉到 3

Going below -2 on the negative side may cause glowing eyes as a side effect. ✨👀
负向低于 -2 时,可能会出现眼睛发光的副作用。✨👀

Whether that is a bug or a bonus is up to you. 😏
至于这是副作用还是额外玩法,就看你个人喜好了。😏


📌 Weight Guide / 权重参考

-2 → Highly energetic, alert, lively
-2 → 精神饱满、清醒、有活力

-1 → Refreshed, awake, energetic
-1 → 状态良好、精神、有神

0 → Original model baseline
0 → 原始模型基准状态

1 → Slightly tired, lower energy
1 → 轻微疲惫、精神下降

2 → Clearly tired and drained
2 → 明显疲惫、倦怠、没精神

3 → Strong exhaustion effect
3 → 更强烈的精疲力尽效果


🎨 Usage Tips / 使用建议

For better style stability, I still recommend adding style keywords or pairing it with any style LoRA or character LoRA. 🔧
为了让画风更加稳定,我依然推荐搭配画风词,或者任意风格 LoRA / 人物 LoRA 一起使用。🔧

This is especially useful at stronger weights, where additional style conditioning can help suppress unwanted style drift.
尤其是在较高权重下,额外加入画风提示词或其他 LoRA,可以帮助压制不必要的画风漂移。

Anime prompts generally respond better than 3D prompts, so anime-style workflows are currently recommended.
二次元提示词的响应通常比 3D 提示词更明显,因此目前更推荐用于二次元工作流。


🐰 Notes

Another experimental slider from my series. I made this because I wanted more than just “tired eyes” — I wanted the whole character to gradually feel more energetic or more exhausted.
又一个 BUNNY 系列的实验性滑块。我做它不是只想增加“疲惫的眼睛”,而是希望整个角色能够逐渐表现出更加精神,或者更加疲惫的状态。

As always, feel free to test it with different models, characters, styles, and LoRAs. I’m curious to see how far this slider can be pushed. 🐰✨
和往常一样,欢迎搭配不同模型、角色、画风与 LoRA 测试。我也很好奇这条滑块还能被玩出什么效果。🐰✨

此模型生成的图像