Armbands - various materials (FLUX, Pony & SDXL)

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FLUX version: I made a Flux version because surprisingly the general armband concept is understood by Flux but not more the decorative type often adorned by men of fancy. Same script, with a slightly different bit: Updated to include a Flux version with specific object-in-context Joy Beta One captioning process (much better than Alpha Two).

Leather and metal armbands are easy enough to generate and should generate decent results (for a v1) either in a inpainting workflow or full image generation process. Coiled armbands might take a few tries, but it will get there. If you specify a key attacked, iykyk, the results will vary across the board if you're not very descriptive or do what I do - just go in for a 2nd inpaint pass over the area you want it to be at.


Pony/SDXL versions:

Armbands of all types - leather, metal, and now coil with a fair amount of different colors and patterns..

This lora was designed to be used as an inpainting LoRA - but it will work with stacked LoRAs if dialed down in weight.

Main reason for this update was to include a plastic coiled armband, with optional locker key, since that has been very difficult for me to create using native SDXL or Pony checkpoints with just prompting. iykyk

If you're going to use it during initial image generation then dial it down to maybe 0.5 to 0.7 and then increase weights if necessary.. if using for inpainting then good ol' 1.0 will do ya.

You may be able to specify which arm but it usually ends up easier to just inpaint it.

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