Zamasu [3 Versions • Dragon Ball]
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Model description
A model of Zamasu, trained over 101 images for 1024 using AAA as a training model
Zamasu:
Trigger word: Zambaseasu
Looks tags: colored skin, green skin, mohawk, white hair, grey eyes, pointy ears, potara earrings, single earring, green earring
Clothes tags: purple shirt, long sleeves, shirt under tunic, black tunic, shoulder pads, yellow trim, gold button, blue sash, baggy pants, blue pants, boots, white footwear
Weight: 1 to 0.5 (0.7 is recommended)
Fusion Zamasu:
Trigger word: Zafmionasu
Looks tags: colored skin, green skin, spiked hair, white hair, super saiyan, grey eyes, pointy ears, potara earrings, green earrings
Clothes tags: black shirt, long sleeves, shirt under tunic, grey tunic, shoulder pads, red trim, gold button, red sash, baggy pants, black pants, boots, white footwear
Weight: 1 to 0.5 (0.7 is recommended)
Fusion Zamasu Half Corrupted:
Trigger word: Zamhalfasu
Looks tags: multicolored skin, two-tone skin, colored skin, green skin, purple skin, heterochromia, grey eyes, red eyes, mismatched sclera, colored sclera, ring, spiked hair, short hair, white hair, parted bangs, pointy ears, potara earrings, green earrings
Clothes tags: black shirt, long sleeves, shirt under tunic, grey tunic, shoulder pads, red trim, gold button, red sash, baggy pants, black pants, boots, white footwear
Weight: 1 to 0.5 (0.8 is recommended)
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Additional information:
Webui I use
AAA Anime VAE SDXL v1_4 as VAE
Sampling method: Euler a
Schedule type I set it to automatic
Sampling steps I go 20-30
4x-Ultrasharp as an Upscaler
Hires steps I go 8-15 (I don't always use hires fix)
Denoising strength I go 0.4
Upscale by 1.2 to 1.5 depending on the starting image dimensions
Detail Daemon at default settings
Imagine dimensions vary depending on what I'm trying to do
I use 5 CFG Scale and CFG Scale Fix set at 9
uddetailer for faces, I use mediapipe_face_mesh set Dilation to 50 and Y offset to 30 to get the full face















