Red Dead: Ruins of Guarma [Flux]

Details

Model description

About:

The (fictional) tropical island of Guarma is the setting for Red Dead Redemption 2's fifth chapter. Guarma is home to Caribbean sugar plantations and the ruined remains of Spanish colonialism from a century before. A coastal fort protects the bay, and the remains of a brick and stone arches litters the nearby beaches. The encroaching jungle seeks to take back what was taken from it, and palm trees and vines now grow out of the rubble.

Though the setting is from a "Western Cowboy" game, the ruined architecture and lush jungle scenery would be appropriate for many Caribbean island, British or Spanish colonialism, West India Company, or 1700s - 1800s pirate themed images. It's suitable for a range of styles, from anime and cartoon, all the way through to photo realistic.

This LoRA has been created from 939 images of the island's ruins and surrounding landscape. Different regions are captured at three different times of day, daytime sunset and nighttime for flexibility and atmosphere.

Use:

  • At a full strength weight of 1.0, it will produce images very close to the PC version of the game at high detail levels.

  • Weights between 0.7 - 1.0 will get you into photo-realism territory with an appropriate checkpoint. Dial the weight up and down as needed.

  • Works well with a Flux Guidance around 3.5 - 4.5.

  • Works well with Flux 1.Dev, and exceptionally well with STOIQO Unleashed.

  • As with most Flux images, longer and more descriptive prompts add detail to the scene. I use ChatGPT to help generate about three paragraphs of prose for the sample images.

Trigger Words: cav_rdrguarma is the main trigger. You can also use ruin beach jungle building fort cliff or tower. You can also mix in times of day, daytime sunset or nighttime for a consistent atmospheric variation. I've also included a small sample of the original training images from the game, along with text prompts to get you started.

Images made by this model

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