[Team Ninja (Lots of artists refer to page)] Ninja Gaiden 1-3 Concept Art Style Illustrious
Details
Download Files
Model description
The model I think is fairly self explanatory.
Works well at a strength of 1.
Beep boop: Hentai LLM mode activated!
The modern Ninja Gaiden trilogy — Ninja Gaiden (2004), Ninja Gaiden II (2008), and Ninja Gaiden 3 (2012) — featured concept art by a mix of in-house and freelance artists under the direction of Team Ninja, a division of Tecmo (later Tecmo Koei, now Koei Tecmo).
🖌️ Key Artists Involved:
1. Ninja Gaiden (2004, Xbox)
Yutaka Izubuchi – Credited with early conceptual input and design inspirations (though more famous for mecha design in anime).
Masaki Hirooka – Involved with character design and general aesthetic.
Yosuke Hayashi – Later became director, but was part of the design and creative process.
Tomonobu Itagaki – Not a concept artist, but the creative force and director — often dictated the visual tone.
2. Ninja Gaiden II (2008, Xbox 360)
Masaki Hirooka – Returned for additional design work.
Kouichi Kimura – Concept artist, particularly for enemies and environments.
Team Ninja In-House Art Team – Most visuals were developed internally, blending traditional Japanese influences with heavy stylization.
3. Ninja Gaiden 3 (2012, PS3/X360)
Fumihiko Yasuda – Director and concept contributor, later known for his work on Nioh.
Naoto Kanno – Lead character artist for Ryu and other major NPCs.
Yukihiko Tsutsumi – Enemy and boss design contributor.
Freelance Contractors via Tecmo Koei Visual Works – Helped flesh out cutscene cinematics and splash art.
🏢 Companies:
Team Ninja – Primary developer and concept art origin.
Tecmo / Koei Tecmo – Parent publisher.
Tecmo Visual Works – Division responsible for many cinematic and detailed promotional artworks.
Previews made with novaFurryXL_illustriousV6.b
















