[Team Ninja (Lots of artists refer to page)] Ninja Gaiden 1-3 Concept Art Style Illustrious

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The model I think is fairly self explanatory.

Works well at a strength of 1.

Beep boop: Hentai LLM mode activated!

The modern Ninja Gaiden trilogy — Ninja Gaiden (2004), Ninja Gaiden II (2008), and Ninja Gaiden 3 (2012) — featured concept art by a mix of in-house and freelance artists under the direction of Team Ninja, a division of Tecmo (later Tecmo Koei, now Koei Tecmo).

🖌️ Key Artists Involved:

1. Ninja Gaiden (2004, Xbox)

  • Yutaka Izubuchi – Credited with early conceptual input and design inspirations (though more famous for mecha design in anime).

  • Masaki Hirooka – Involved with character design and general aesthetic.

  • Yosuke Hayashi – Later became director, but was part of the design and creative process.

  • Tomonobu Itagaki – Not a concept artist, but the creative force and director — often dictated the visual tone.

2. Ninja Gaiden II (2008, Xbox 360)

  • Masaki Hirooka – Returned for additional design work.

  • Kouichi Kimura – Concept artist, particularly for enemies and environments.

  • Team Ninja In-House Art Team – Most visuals were developed internally, blending traditional Japanese influences with heavy stylization.

3. Ninja Gaiden 3 (2012, PS3/X360)

  • Fumihiko Yasuda – Director and concept contributor, later known for his work on Nioh.

  • Naoto Kanno – Lead character artist for Ryu and other major NPCs.

  • Yukihiko Tsutsumi – Enemy and boss design contributor.

  • Freelance Contractors via Tecmo Koei Visual Works – Helped flesh out cutscene cinematics and splash art.

🏢 Companies:

  • Team Ninja – Primary developer and concept art origin.

  • Tecmo / Koei Tecmo – Parent publisher.

  • Tecmo Visual Works – Division responsible for many cinematic and detailed promotional artworks.

Previews made with novaFurryXL_illustriousV6.b

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