Knife Play
Details
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About this version
Model description
Every time Flux tries to generate a knife, somewhere a blacksmith cries!
Here's the LoRA that teaches Flux what actual knives look like - sharp end, handle end, you get the point!
V1 - Old Version
What's Inside
Trained on 150+ meticulously curated images covering the full spectrum:
Kitchen essentials (chef's, butcher, paring knives)
Tactical & combat knives
Classic bowie knives
Sleek stilettos & switchblades
Proper grip techniques and handling poses
Technical Details
Base Model: Flux (other model compatibility TBD - help me test!)
Trigger Word:
knf_plySweet Spot: 0.6-1.0 strength
Ideal Strength: 0.8
Focus: Realistic blade geometry, proper proportions, natural grip positions
*V2 Changes & Notes*
What's New
Expanded dataset with additional knife varieties based on user feedback.
Fixed consistency issues discovered during community testing (thanks to everyone who messaged me!)
Improved blade geometry
Testing Results so far
Primary testing on Flux.1 Dev - performance on Schnell and quants still unknown (help me test these!)
Best results achieved with:
Danrisi's UltraReal Fine-Tune model 🏆
Flux.1 Dev (solid backup option)
Pro Tips for V2
Optimal strength: 0.4-0.6 (sweet spot is 0.5) - lower than V1 for better integration
The more specific, the better! Try prompts like:
stainless steel combat_knifeholding the knife in one handrazor sharp blade with sawback_spinelight shining off the metal blade
Detail = Quality - don't hold back on descriptive terms!
Reality Check
Still not 100% perfect, but it's a massive leap from V1.
🤝 Let's Push This Further
Test on different Flux variants and share your results
Try creative prompt combinations - I want to see what you discover
Found issues? Drop me a message - your feedback makes these better
Share your best generations - tag me so I don't miss them!
Your testing and feedback from V1 directly shaped these improvements. Keep it coming!


















