[Pandemic Studios (THQ)] Natalya Ivanova Destroy All Humans 2 Character Illustrious

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Model description

The model I think is fairly self explanatory.

The original Destroy All Humans! 2—released in 2006 for PlayStation 2 and Xbox—was developed by Pandemic Studios and published by THQ

Key Creative Leads (2006 original):

  • Director: John Passfield

  • Designer: Brad Welch

  • Programmer: Chris Swinhoe

  • Artist: Shawn Eustace

  • Writer: Tom Abernathy

  • Composer: Garry Schyman

Pandemic Studios was founded by Andrew Goldman and Josh Resnick in 1998; the Brisbane, Australia studio handled the Destroy All Humans! titles . Production on the sequel built upon lessons learned during the first game—producer Derek Proud noted smoother workflows and fresher humor with writer contributions from Leanne Taylor Giles alongside Tom Abernathy


About the Reprobed Remake (2022):

In August 2022, Black Forest Games developed the full remake Destroy All Humans! 2: Reprobed, published by THQ Nordic. This version features updated visuals using Unreal Engine 4 and includes both single-player and local co‑op support

Remake Development Credits include:

  • Directors: Adrian Goersch, Andreas Speer, Onurhan Karaagacli, Jean‑Marc Haessig

  • Producers, Designers, Programmers, Artists, and Writers listed in updated credits, with Garry Schyman returning alongside Daniel Pharos as composer

We did NOT expect that level of ░B░O░O░B░A░!░ within the LoRA of "[Pandemic Studios (THQ)] Natalya Ivanova Destroy All Humans 2 Character Illustrious"!

Works well at a strength of 1.

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