Futoku no Guild - Style

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Model description

This was mostly a proof of concept. Style style was deliberately created without character descriptions, instead focusing heavily in the anime's style, with painted backgrounds and visual novel style characters.

I also wanted to try and break sdxl checkpoints habit of tunnel vision where background shrink to a center point...*drives me nuts*. It worked mostly but your checkpoint will keep doing that if the background description is overly simple.

Triggers: futokunostyle, anime screenshot

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