Final Fantasy Mystic Quest Enemies [ILXL]
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Model description
This was trained on every monster in the game except the last boss because he was too big.
To maintain consistent scaling and prevent stretched pixels, a grid background was added. This can be removed by adding "grid, dithering, grid background, brown background" to the negative prompt. Use "white background, simple background", or prompt for a specific background. This doesn't always work, though.
It should be easy to downsize them using nearest-neighbour interpolation:

These were generated with WAI-NSFW-illustrious-SDXL (v9 or v14 work best).
Recommended settings
Aspect ratio: 1024x1024
Weight: 0.8-1.0
Sampler: Euler a
Steps: 20 or higher
CFG Scale: 3-5 or higher
Tags: masterpiece, best quality, amazing quality, very aesthetic, absurdres, newest, MQMON, pixel art, grid background, brown background, full body
Optional: standing, looking at viewer, chibi, black eyes, sad eyes (distinctive eyes used by some enemies in the game. See Ninja)
Negative prompt: lowres,(bad quality,worst quality:1.2),bad anatomy,sketch,jpeg artifacts,ugly, poorly drawn,(censor),blurry,(watermark,signature,text:1.3), malformed hands
A big thank you to SuperMarino. This was my first style LoRA and their insight proved very valuable. They also donated the Buzz for this project.




















