Y2K 3D Render Style (90s Mario 3D Artwork)
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Model description
My first style Lora!
And it came out as well as I could hope!
You remember those early 3D renders, such as Reboot, Abstract landscapes and shapes, and specifically those 3d artworks for N64 Mario games? Well now you can recreate that style with this lora!
Trained on about 80 pictures, a combination of key artwork from Super Mario 64, Mario Kart 64, Mario Party 1-3, Mario Tennis, and a few abstract Y2K asthetic wallpapers I found.
I recommend a 3D based (but not realistic!) checkpoint. I used Nova 3DCG, but it should work with any 3d checkpoint. I'll test it with more 2d-based checkpoints later but it probably won't work.
Works best at weights from 1.0 to 1.5. Increasing weight will make background surfaces rough and noisy (walls and floor in Link & second Peach image for example)
Prompt:
Positive:
Y2KRender, 3d, cgi, early cg, game cg, shiny, high contrast, smooth lighting,
Negative: realistic, realism,
May be hit or miss on normal looking humans / skin. Will have the most obvious effect on clothes / hair / objects.
Let me know if you like this but would want this re-trained for XL or something.




















