Dispatch Style

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🚀 V2 Update: The "Remastered" Edition

Dispatch Style V2 is a massive overhaul of the original LoRA. I rebuilt the dataset from scratch, expanding from 35 to 100+ high-quality images, manually captioned to ensure maximum flexibility and fidelity.

While V1 was an experiment, V2 is the definitive version. It captures the signature semi-3D/comic aesthetic of the Dispatch universe but renders it with higher fidelity, cleaner details, and better lighting than the game itself.

Key Improvements in V2:

  • "Remastered" Look: The style is sharper, removing jagged edges and compression artifacts found in game screenshots. It looks like high-end concept art.

  • Generalization: Now works perfectly on Mechas/Robots, Scenery, Female Characters, and Animals (not just the main protagonist).

  • Smart Lighting: Natively understands dramatic lighting and rim light without needing complex prompts.

  • No "Bleeding": Fixed overfitting issues where character details (like injuries) would appear randomly. Faces are now clean by default.

  • Depth of Field: The model now treats background blur as an artistic choice depth of field), giving you crisp subjects every time.

🎮 How to use

  • Trigger Word: dispatch_style

  • Recommended Strength: 0.9 to 1.0 (V2 is very stable at full strength).

  • Base Model: Highly recommended to use Illustrious Models for best results with the "western animation" aesthetic.

📝 Helper Tags (Optional but recommended):

Add this keyword to your prompt:

dispatch_style, western american animation, cel shading, gritty, depth of field, cinematic lighting,

> western american animation, cel shading, gritty, depth of field, cinematic lighting

🚫 Negative Prompt:

> 3d render, cgi, realistic (If you want a flatter comic look)

> sketch, rough (If you want the clean game look)

💡 What this LoRA is good at:

  • Semi-3D Comic Aesthetic: The perfect blend between 2D drawing and 3D rendering.

  • Mechas & Tech: Incredible detail on robots and metallic surfaces (matte finish).

  • Atmosphere: High-contrast shadows, neon lights, and dark urban environments.

  • Action: Dynamic poses with particle effects and debris.

⚠️ Limitations:

  • Photorealism: This model fights against realism. It wants to make things look like a stylized cartoon.

  • Specific Actors: It captures the vibe of the characters, not their exact likeness (unless you prompt heavily for it).

This LoRA is a labor of love for the unique visual language of Dispatch. I hope it helps you create amazing stories in this gritty universe!

Images made by this model

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