Half-orc Females

Details

Model description

Half-Orc Females — SDXL LoRA

A semi-realistic character-type LoRA for physiologically grounded female half-orcs — not green humans in Ren Faire makeup.

Overview

This LoRA was trained on a curated set of 40 images covering a wide spread of half-orc feminine phenotypes: sturdy farmgirls, scarred warriors, traveling sellswords, court servants, caravan guards, and a few “surprisingly pretty but still absolutely half-orc” portraits.

The goal:
Consistent tusks, consistent silhouettes, and actually believable half-orc anatomy.

This LoRA emphasizes:

  • Visible tusks (small–medium, downward curve; size controlled by prompt strength)

  • Strong orcish jawline, thick dental structure, broad cheekbones

  • Human–orc blend without drifting into cartoon or “green bodypaint cosplay”

  • Pointed ears

  • Muscular or sturdy body types with natural fat distribution

  • Varied skin tones (olive, grey-green, desaturated, warm brown, golden-green, etc.)

Works across fantasy archetypes: warriors, hunters, villagers, nobles, mercenaries, adventurers, travelers.

Perfect for tabletop character art, worldbuilding, and users who want legit half-orcs instead of beauty-filters with tusks glued on.


Model Behavior — What to Expect

This LoRA pushes anthro-humanoid orc traits without mutating the face or body:

  • Subtle → moderate tusks (your prompt sets the size)

  • Heavy jaw, strong brow, thicker noses

  • Athletic silhouettes, “farm-strong” builds, or scarred warrior types

  • Realistic texture variance: pores, freckles, scars, skin roughness

  • Naturalistic skin tones — not neon green unless you ask for it

  • No locked hairstyle, outfit, or lighting

  • Plays nice with most SDXL semi-realistic checkpoints

If you reduce or remove the tusk tokens, it will drift more human.
If you overweight tusk tokens, it can go full war-boar.
(Balance is the game.)


Best Practices for Consistent Tusks (SDXL / ComfyUI)

Tusks are the #1 failure point for most half-orc LoRAs.
Here’s what we learned from testing — follow these and you’ll get reliable tusks every time:

1. Put tusk tokens early and weighted

Use something like:

(orc:1.2), female half-orc,
((tusks visible:1.4)),
(prominent lower tusks:1.2),

This forces the dental structure before clothes/scene/style dilute the signal.

2. Avoid accidentally cancelling tusks

These phrases will kill your tusks faster than an elven beauty filter:

  • “delicate features”

  • “tiny nose / small jaw”

  • “porcelain skin / smooth skin / anime skin”

  • “pretty girl” (SDXL interprets this as “no tusks, thanks”)

Use them sparingly or not at all.

3. At hires fix: tusks tend to shrink or vanish

SDXL loves to “clean up” faces at high res.

Fix:

  • Lower denoise to 0.24–0.30

  • Slightly increase tusk tokens (1.4 → 1.5 or 1.6)

  • Add a negative:
    tusks missing, extra tusks, bad teeth

4. Tusks are geometry: keep the face realistic

Avoid too much stylization in base prompt.
Cinematic lighting? Fine.
Anime-leaning tokens? Kiss your tusks goodbye.


Best Practices for Skin Tone Control

Half-orcs can swing anywhere from grey-green to brown to olive-gold.
To stop SDXL from drifting into “just green” or “just human,” anchor skin tone:

warm olive-green skin (or)
deep forest-green skin with pale scar lines (or)
dusky brown skin with subtle green undertone
ashen grey-green skin with mottling
rich golden-green skin, healthy sheen
dark umber with faint green undertone

Or, pair a tone anchor with warm undertones for grounded realism:

(warm undertones:1.2)
(natural skin texture:1.1)
(realistic pores:1.0)

Recommended SDXL / ComfyUI Settings

(These are the exact settings used in our tests, updated from the prompt packs.)

  • Base Resolution: 832×1152 or 1024×1024

  • Sampler: DPM++ 2M Karras

  • Steps: 24–30

  • CFG: 7–9

  • LoRA strength: 0.8–1.0 for SDXL

  • Hires Fix:

    • Upscale: 1.8–2.0

    • Denoise: 0.24–0.30

    • Upscaler: latent (bicubic antialiased) or R-ESRGAN variants

  • Negative Prompt Anchors:
    pale skin, porcelain skin, overly delicate features, anime, doll-like skin, bad teeth, extra tusks, tusks missing

For ultra-consistent results, use the same face rig or style LoRAs at low strength (<0.3).


Prompting Tips

For “gorgeous orc girl” enjoyers:

You can absolutely get the glamorous look, just don’t delete all orc traits.

Use:

feminine half-orc, soft features but strong jaw, small curved tusks

Do NOT use:

delicate fairy face, tiny jaw, porcelain skin

Unless your goal is:
“Shrek, but on Instagram.”

For grounded fantasy half-orcs:

Use:

rugged skin texture, subtle scars, visible tusks, athletic build,
strong silhouette, realistic pores, weathered detail

For warriors:

orcish jawline, tusks visible, scarred cheek, braided hair,
leather armor, 15th century fantasy style

For villagers / soft builds:

strong farmgirl physique, natural curves, sturdy shoulders,
sun-kissed skin, warm freckles, soft smile

Troubleshooting

Tusks still inconsistent?

  • Increase LoRA strength from 0.8 → 1.0

  • Raise tusk token weight by +0.1

  • Remove “beauty” or “delicate” adjectives

  • Drop stylized LoRAs that fight the look

Face too human?

Add:

orcish jawline, wider nose bridge, strong cheekbones

Face too monstrous?

Reduce:

(orc:0.9), (tusks visible:1.1)

Skin too green or not green enough?

Pick from the skin tone anchor list and remove conflicting tones.


Closing

This LoRA is meant to give creators a wide sliding scale of half-orc femininity:
from sturdy and scarred to pretty-but-still-orcish — as long as the tusks survive the trip.

If you want pretty orcs, go wild.
If you want grounded orcs, the tools are here.
Just don’t blame me if your half-orc ends up looking like she’s late for a LARP photoshoot.
(The internet will internet.)

Images made by this model

No Images Found.