Half-orc Females
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About this version
Model description
Half-Orc Females — SDXL LoRA
A semi-realistic character-type LoRA for physiologically grounded female half-orcs — not green humans in Ren Faire makeup.
Overview
This LoRA was trained on a curated set of 40 images covering a wide spread of half-orc feminine phenotypes: sturdy farmgirls, scarred warriors, traveling sellswords, court servants, caravan guards, and a few “surprisingly pretty but still absolutely half-orc” portraits.
The goal:
Consistent tusks, consistent silhouettes, and actually believable half-orc anatomy.
This LoRA emphasizes:
Visible tusks (small–medium, downward curve; size controlled by prompt strength)
Strong orcish jawline, thick dental structure, broad cheekbones
Human–orc blend without drifting into cartoon or “green bodypaint cosplay”
Pointed ears
Muscular or sturdy body types with natural fat distribution
Varied skin tones (olive, grey-green, desaturated, warm brown, golden-green, etc.)
Works across fantasy archetypes: warriors, hunters, villagers, nobles, mercenaries, adventurers, travelers.
Perfect for tabletop character art, worldbuilding, and users who want legit half-orcs instead of beauty-filters with tusks glued on.
Model Behavior — What to Expect
This LoRA pushes anthro-humanoid orc traits without mutating the face or body:
Subtle → moderate tusks (your prompt sets the size)
Heavy jaw, strong brow, thicker noses
Athletic silhouettes, “farm-strong” builds, or scarred warrior types
Realistic texture variance: pores, freckles, scars, skin roughness
Naturalistic skin tones — not neon green unless you ask for it
No locked hairstyle, outfit, or lighting
Plays nice with most SDXL semi-realistic checkpoints
If you reduce or remove the tusk tokens, it will drift more human.
If you overweight tusk tokens, it can go full war-boar.
(Balance is the game.)
Best Practices for Consistent Tusks (SDXL / ComfyUI)
Tusks are the #1 failure point for most half-orc LoRAs.
Here’s what we learned from testing — follow these and you’ll get reliable tusks every time:
1. Put tusk tokens early and weighted
Use something like:
(orc:1.2), female half-orc,
((tusks visible:1.4)),
(prominent lower tusks:1.2),
This forces the dental structure before clothes/scene/style dilute the signal.
2. Avoid accidentally cancelling tusks
These phrases will kill your tusks faster than an elven beauty filter:
“delicate features”
“tiny nose / small jaw”
“porcelain skin / smooth skin / anime skin”
“pretty girl” (SDXL interprets this as “no tusks, thanks”)
Use them sparingly or not at all.
3. At hires fix: tusks tend to shrink or vanish
SDXL loves to “clean up” faces at high res.
Fix:
Lower denoise to 0.24–0.30
Slightly increase tusk tokens (1.4 → 1.5 or 1.6)
Add a negative:
tusks missing, extra tusks, bad teeth
4. Tusks are geometry: keep the face realistic
Avoid too much stylization in base prompt.
Cinematic lighting? Fine.
Anime-leaning tokens? Kiss your tusks goodbye.
Best Practices for Skin Tone Control
Half-orcs can swing anywhere from grey-green to brown to olive-gold.
To stop SDXL from drifting into “just green” or “just human,” anchor skin tone:
warm olive-green skin (or)
deep forest-green skin with pale scar lines (or)
dusky brown skin with subtle green undertone
ashen grey-green skin with mottling
rich golden-green skin, healthy sheen
dark umber with faint green undertone
Or, pair a tone anchor with warm undertones for grounded realism:
(warm undertones:1.2)
(natural skin texture:1.1)
(realistic pores:1.0)
Recommended SDXL / ComfyUI Settings
(These are the exact settings used in our tests, updated from the prompt packs.)
Base Resolution: 832×1152 or 1024×1024
Sampler: DPM++ 2M Karras
Steps: 24–30
CFG: 7–9
LoRA strength: 0.8–1.0 for SDXL
Hires Fix:
Upscale: 1.8–2.0
Denoise: 0.24–0.30
Upscaler: latent (bicubic antialiased) or R-ESRGAN variants
Negative Prompt Anchors:
pale skin, porcelain skin, overly delicate features, anime, doll-like skin, bad teeth, extra tusks, tusks missing
For ultra-consistent results, use the same face rig or style LoRAs at low strength (<0.3).
Prompting Tips
For “gorgeous orc girl” enjoyers:
You can absolutely get the glamorous look, just don’t delete all orc traits.
Use:
feminine half-orc, soft features but strong jaw, small curved tusks
Do NOT use:
delicate fairy face, tiny jaw, porcelain skin
Unless your goal is:
“Shrek, but on Instagram.”
For grounded fantasy half-orcs:
Use:
rugged skin texture, subtle scars, visible tusks, athletic build,
strong silhouette, realistic pores, weathered detail
For warriors:
orcish jawline, tusks visible, scarred cheek, braided hair,
leather armor, 15th century fantasy style
For villagers / soft builds:
strong farmgirl physique, natural curves, sturdy shoulders,
sun-kissed skin, warm freckles, soft smile
Troubleshooting
Tusks still inconsistent?
Increase LoRA strength from 0.8 → 1.0
Raise tusk token weight by +0.1
Remove “beauty” or “delicate” adjectives
Drop stylized LoRAs that fight the look
Face too human?
Add:
orcish jawline, wider nose bridge, strong cheekbones
Face too monstrous?
Reduce:
(orc:0.9), (tusks visible:1.1)
Skin too green or not green enough?
Pick from the skin tone anchor list and remove conflicting tones.
Closing
This LoRA is meant to give creators a wide sliding scale of half-orc femininity:
from sturdy and scarred to pretty-but-still-orcish — as long as the tusks survive the trip.
If you want pretty orcs, go wild.
If you want grounded orcs, the tools are here.
Just don’t blame me if your half-orc ends up looking like she’s late for a LARP photoshoot.
(The internet will internet.)




















