Catus Rex's OC SCUMM Bar Style (ZiT)
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Model description
Trained on entirely OC generated content (Nano Banana Pro) in the UI style of the old Lucasarts/SCUMM based point and click adventure games. Text adherence in ZImage is good, but not perfect, so expect re-rolls or corrections, but it gets the general idea.
You may be tempted to set this to something other than 1024x1024 - if you do, text adherence will suddenly start to suck hard, maybe ZIB will fix this?
This bit is important as it reflects input & output captioning, but feel free to mix it up, I don't control you... give me your buzz, all of your buzz, yes you...
Pixel-art point-and-click adventure in Catus Rex's OC SCUMM Bar Style. Fixed camera, exaggerated forced perspective, chunky pixel characters with limited facial detail, expressive body language. Palette limited but cinematic. Retro GUI with verb matrix and inventory bar.
GUI (Bottom Bar):
Walk To | Look At | Talk To | Use | Push | Pull | Open | Close | Give
<your scene here>
Inventory: item | item | item | item
Palette: <colors>













