Flux_2D game UI_Flat Vector style

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Model description

Core Style Characteristics

Shape Language
Built from basic geometric forms such as circles, ovals, capsules, and rounded rectangles. Sharp angles are completely avoided; all structural transitions use large-radius curves, emphasizing soft, friendly, and approachable proportions.
Keywords: rounded geometry / soft proportions / shape-driven illustration

Line Logic
Outlines are largely omitted. Structural separation is primarily achieved through color blocking; boundaries are defined by hue or value differences rather than uniform black outlines.

Color System
High saturation with low contrast and overall high brightness. Each object is limited to 2–3 hues. Shadows are rendered using lighter color variations instead of darker tones, maintaining a clean, cheerful, and cohesive look.

Lighting Logic
Uses symbolic rather than realistic lighting. No strict light-source direction is emphasized; shadows exist only to suggest volume, and highlights are decorative rather than physically accurate.

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