Dresser | Clothing generation with body shape preservation and alpha channel clipping | IL\SDXL\NoobAI

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Good afternoon!

I'm a little late with this workflow)). Now that Flux.2 Klein has been released and z-image-edit is coming soon, SDXL will quickly become obsolete. So it's better to release it now while it can still compete.

What's this workflow for?

It generates clothing for a character based on your sketch and prompt, and then uses masks created by Sam3 to separate the clothing into a separate image. I wanted to create a tool for creating clothing assets for visual novels.

Attention!

Unfortunately, this doesn't work perfectly - sometimes a little skin can show through the clothing. So you'll probably need to refine the result in Photoshop or Krita.

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