Xenogenesis
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đ§Ź V.I.R.T.E.X Series
Current releases:
X â Xenogenesis â clean anime base
E â Evolve â enhanced detail lightning
T â (Will likely be a merge focused on inpainting or noise reduction)
R â
I â
V â
Future versions will explore different styles, eventually create a balanced mix between semi-realistic anime and pure anime.
X: Xenogenesis is the first release in my V.I.R.T.E.X series of merge checkpoints.
It represents a clean, stable anime style, focused on character quality and consistency.
This model is optimized for:
sharp anime faces
smooth, clean shading
stable anatomy
predictable results
It avoids excessive realism and noise, keeping a pure anime look with controlled detail.
⨠Key Features
Clean anime face rendering (no over-realism)
Stable eyes and facial structure
Smooth, polished shading
(Probably) Good performance with LoRAs
Consistent results across prompts
âď¸ Recommended Forge NEO Settings
Sampling method:
Euler A (recommended)
TCD_Euler_A (stronger but more aggressive)
Schedule:
DDIM
Karras (best for final clean passes)
Steps:
20-30
CFG:
CFG 4-7
Resolution:
1024Ă1216
1216Ă1216
đ§ Forge NEO Tools (Recommended)
SAG (Self-Attention Guidance)
Scale:
0.5
Blur Sigma:
2
Blur mask threshold:
1
đ§Š MultiDiffusion (High Resolution Upscaling)
Use MultiDiffusion when generating at higher resolutions, for example:
1536Ă1536 â 3072Ă3072
This helps maintain:
detail consistency
sharpness
clean structure without artifacts
âď¸ Recommended Settings
Method:
Mixture of Diffusers
Tile Width / Height:
Set to half of target resolution
(example: 3072 â 1536)
Tile Overlap:
64
96
256
Tile Batch Size:
4
*High denoise strength may introduce artifacts or instability (recommended maximum: 0.45).
đ§ Notes
Works best with my style LoRA's!
Currently the simplest of the marge in series.
Fell free to experiment! Results may vary depending od workflow!




