Kaela Kovalskia 4th and 5th Outfits for Anima [Hololive]

詳細

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モデル説明

Activation tags:

For her 4th outfit

kaela 4th, short hair, red hairband, goggles, hair bow, red cropped ribbed sweater, chest belt, sleeveless, armlet, barong, necklace, armlet, chain, jewelry, single detached sleeve, single red glove, black shorts, o-ring thigh straps, cross-laced boots

Coat version

kaela 4th, short hair, red hairband, goggles, hair bow, black coat, red cropped ribbed sweater, chest belt, long sleeves, black scarf, barong, chain, jewelry, single, black shorts, o-ring thigh straps, cross-laced boots

For her 5th outfit

kaela 5th, long hair, side up bun, two sides up, sleeveless shirt, two-sided cape, detached sleeves, fur-trimmed gloves, belt, pouch, shorts, thighhighs, fur-trimmed boots, bow \(weapon\), arrow \(projectile\)

Alternate costume

kaelaanima, alternate costume

Other information:

Her 4th outfit has some issues, especially it didn't manage to learn her tool belt and hammers, and details like her jewelry (armlet, necklace, barong) aren't supper accurate. I will upload a separate version with only her 4th outfit in a few days, I think that's the only solution for the time being.

All the preview pics for the Anima Base update were generated on ForgeUI Neo with anima_basev10, at 32 steps Euler A and SGM Uniform, then upscaled using Hiresfix with 4x foolhardy remacry.

Known issues:

The hammers in her 4th outfit are super janky, I would suggest not prompting them or the toolbelt until I update the lora

The chains, armlet and necklace aren't super accurate.

The barong in her 4th outfit is inconsistent, it appears more consistently when not prompted but it should be in the prompt when upscaling.

このモデルで生成された画像