[Workflow] Texture to PBR · Image to Material

Details

Model description

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ABOUT THE WORKFLOW

Extract PBR Maps from a Texture
Upload a seamless texture image. The workflow decomposes it into a complete PBR material: albedo, normal map, metallic, roughness, ambient occlusion, and height. It then removes seams automatically using AI inpainting and upscales the full map set to high resolution. Download each map as a PNG, ready for any 3D engine.

Model

  • Marigold IID Appearance v1.1 by ETH Zürich (prs-eth). Extracts albedo, roughness, and metallicity from a single image using intrinsic image decomposition.

  • Marigold IID Lighting v1.1 by ETH Zürich (prs-eth). Extracts diffuse shading and lighting residuals for clean albedo separation.

  • Lotus Depth G v2.1 and Lotus Normal v1.0. Estimate depth/height and surface normals from the texture.

  • Qwen Image Edit 2511 with Lightning LoRA. Handles automatic seam removal through AI inpainting across multiple passes.

  • 4x-UltraSharp upscaler. Scales the final maps to high resolution while preserving detail.


Images made by this model