SquealnSquirms Diffusion

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Model description

Trained from SDXL 1.0 Base using both photographic images and 3d rendered images.

The method I used is:

All 3d rendered images were given the tag “3d render”, they mostly feature my own despicable creations which I have shown on my DeviantART page https://www.deviantart.com/squealnsquirm

and the trick to getting them to show photographically is to simply not use the 3d render tag. This actually does (mostly) work, not sure if the method is well known, so wanted to share it.

Additionally, you need to use a variety of different concepts in the 3d render set or SDXL will too strongly associate that concept with the style. The 3d rendered images were produced using Daz Studio and character models purchased on their site as well as other assets.

Photographic images were (mostly) given the tag “photo”, I discovered too late that you need to have the tag on every instance or the network will mostly ignore it. Do not use “3d render” in the negative prompt, produces shockingly bad results for some reason.

Unfortunately, the results are not as good as I had hoped, hands especially look terrible and I have no idea how to fix them. I kept trying (and failing) and eventually gave up, hence why I'm only publishing this now when the best result (or least terrible) was finished back in February.

Hoping SD3 is easier to train and I can finally get this done to my satisfaction.

Have fun playing around with this, maybe merge with other checkpoints, but consider it to just be a preview.

Try the following:

* start with a material/color, e.g. “shiny metal”, “transparent”, “red” etc

{material} armbinders, right hand over left, hands curled up into a fist (works best with everything written, 3d rendered images flipped during training “right hand over left” -> “left hand over right” and alternative hand poses “hands open fingers curled”, “hands open fingers straight”)

{material} reverse prayer armbinders (mostly good results)

{material} mobile pillory (mostly good results)

{material} upright pillory (mostly good results)

{material} bent over pillory, {material} head board (terrible results)

{material} bodybinder (mostly good results)

{material} ballgag (mostly good results, but has tendency to ballgag everyone in a scene)

{material} ponygirl belt with {material} (tail:2) (“tail” needs emphasis to work)

“ponygirl” is unrelated to Pony Diffusion

example:

“naked girl in metal armbinders standing at a bus stop”

12 direction statements used in training (I render 12 images using a rotating camera rig), the second direction statement is less significant then the first, figured it might be easier for the network to understand.

from the front

from the front and from the left

from the left and from the front

from the left

from the left and from behind

from behind and from the left

from behind

from behind and from the right

from the right and from behind

from the right

from the right and from the front

from the front and from the right

you can also try “from above”, “from below” and “from a distance”

miscellaneous terms (used with photographic images as well as 3d renders)

looking at viewer

looking away

cute face (any girl I thought had a cute face)

sexy body (big boobs, curvy butt)

slender body

large breasts/boobs

small breasts/boobs and/or flat chest

oily skin (results in extreme oiliness, like just covered in oil)

wet skin

wet hair

attempt was made to teach the network about male anatomy, but was a failure, you can try “erect penis” if you enjoy screaming in terror.

Very open to suggestions on how to achieve a better result or stuff people might want in a future version

Images made by this model

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