Particle Systems, Optical Flow, Temporal Masks
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Model description
RyanOnTheInside node pack introduces the following (so far):
Particle Systems
Optical Flow
Temporal Masks
Create dynamic, fluid-like effects through particle simulation:
Supports N particle emitters, each with independent settings including movement, particle (spread, speed, size, COLOR, etc)
Supports N force fields (Gravity Well (repel and attract), and Vortex), each with independent settings
Each simulation space has basic gravity and wind settings
Boundary-respecting particle behavior, where the particles try to respect the boundary of a mask
Static bodies for particle interactions
Spring joint settings for more complex particle behaviors
Create masks based on movement in a video with various motion-based effects:
Multiple optical flow algorithms (Farneback, Lucas-Kanade, Pyramidal Lucas-Kanade)
Particle simulations reactive to optical flow - work in progress
Directional flow isolation and emphasis - in progress
Advanced blending and modulation options
Implement time-based transformations and animations:
Morphing and transformation effects (erosion, dilation, translation, rotation, scaling)
Various mask combination methods
Radial and pulsating effects
Warp effects using Perlin noise, radial distortion, and swirling patterns
Customizable easing functions and palindrome support