Donkey Kong Country (SNES) Style [FLUX]

Details

Model description

🍌Ohhhhhh, bananaaaaa... 🍌

It might not have used the Super FX chip Star Fox did, but Donkey Kong Country presented some of the first pre-rendered 3D graphics in a mainstream console video game. While you can generate a realistic FLUX representation of the visual style in seconds, a single 3D model rendering would take hours in a sweltering hot office for the dev team in 1993.

(actual size)

Trained off ~30 screenshots from DKC 1/2/3 (majority from 3 for greater object/environment variety), this model will provide the same detailed pixel models with stylized pre-rendered looking backgrounds.


Trigger keyword is 'dkcstyle'

Suggested additional keywords: 'pixel art style' (especially on lower strengths for style reinforcement)

Recommended strengths: 0.7 - 0.9

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Images made by this model

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