Angie Yonaga ( Danganronpa ) [SD 1.5]

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Model description

Hi-onara! This is a lora for Angie Yonaga from Danganronpa V3. This lora should let you create images with Angie in a few different art styles and clothing options.

IMPORTANT: This stable diffusion 1.5 lora is trained on a conversion my original flux Angie Yonaga training data. In short, this SD 1.5 lora suffers a bit from being designed for a very, very, different framework. I wrote a system to automatically convert the flux training data to as close to the 1.5 format as possible. But I only did a small amount of manual editing afterward. Still, the testing seems to be giving acceptable results. That said, there are issues. It's probably going to be a bit unpredictable. For models, I've had the best results for this lora with lustermix 2D for the standard look and majicmixSombre for a 2.5 style. Likewise, I typically used adetailer for the faces. Additionally, Danganronpa GUI elements are probably going to appear every now and then. It doesn't seem to happen 'too' often though. And you might be able to catch them with negative prompts. That said, caveats aside, I think this experiment was a success. The majority of the images I've uploaded with this lora were made through random wildcard generations for the tags which I think is a nice testament to its flexibility. The ability to stick to styles like the danganronpa 3 anime style or danganronpa the animation is pretty weak as well. Finally, the tagging is messy. The price paid for automated conversion.

Unique features: The main point I try to stress in my Danganronpa loras is authenticity to the source material. It's fairly easy to get the basics of a character's style or clothing down. Characterization is a lot harder. Models have their own concepts of what a scared, or happy, or sad, or angry expression or stance would be. But a character in something like Dananronpa has a lot of careful attention put into ensuring their designs make all of those states unique. I go through every sprite, every CG, every official image I can find to caption and include them in the dataset in hope of best representing that. Whether it works out is another question, but it's what I'm aiming for and why these might be a little odd. And the unpredictability goes double for the SD 1.5 conversions. However, I think they provide a worthwhile take on the characters.

Style tags

I trained on a few specific image types which you can replicate, to varying levels of success. This tends to work quite well in flux, OK with SDXL, and generally fairly poorly in SD 1.5. I tried to include a range of the prompt options in the images so you can easily compare and contrast. But these are the major options.

Danganronpa the Animation: Use the tags 'Danganronpa The Animation, screencap from the anime Danganronpa The Animation, anime, dr1anime' in the prompt to emulate the art style from the anime series Danganronpa the animation.

Danganronpa 3 (anime): Use "Danganronpa 3 screencap style, danganronpa 3, anime"

Sprites from Danganronpa: Use the tags 'danganronpa sprite style, Danganronpa V3 sprite style' or 'danganronpa sprite style, Danganronpa S sprite style' in the prompt to try emulating the art style of Danganronpa. Despite the name, I trained on full screenshots, with and without the GUI, with this description along with character sprite rips. So in theory it should be able to 'danganronpafy' a full image.

Danganronpa V3 GUI (nearly broken): You can give it a try with these tags: 'Danganronpa V3 sprite style, Danganronpa V3 GUI status bar, black text, Danganronpa V3 GUI title bar yellow, screencap from anime Danganronpa V3'

Danganronpa S GUI (nearly broken): You can give it a try with this. "danganronpa s, danganronpa sprite style, danganronpa S sprite style, danganronpa s gui style dialog box, Danganronpa S GUI status bar, black text, Danganronpa S GUI title bar"

Clothing

You can try different clothing options with prompts like the following.

Standard outfit: 1girl, Angie Yonaga, 1girl, full body, left lean, Danganronpa V3 uniform, yellow smock, black shoulder crests, loose sleeves, white bikini top, frilly white bikini top, light blue skirt, white frills, blue bow, necklace, seashell pendant, white pearl, white beaded bracelet, white slip on shoes, light grey soles

Swimsuit: 1girl, Angie Yonaga, Danganronpa S swimsuit, Danganronpa sprite style, white bikini top, pale blue frills, white beaded necklace, seashell pendant, white beaded bracelet, pale blue skirt, blue ribbon, three dots around belly button, two loose ponytails, white slip on shoes, light grey soles

Negative prompts

If GUI elements are showing up you can often get rid of them with these tags as negatrive prompts: (((danganronpa S GUI style speech bubble))), (((name bubble))), (((speech bubble))), blue speech bubble, text box:danganronpa S GUI style, GUI style, speech bubble, danganronpa S GUI style

Training material

The majority of the training data came from Danganronpa V3 and Danganronpa S with as much official supplementary material added in as possible. The game-related data includes all sprites and a handful of in-game screenshots. LLM captioned, then hand edited. I then added style training from Danganronpa the Animation and Danganronpa 3.

Additional notes

In theory you should be able to recreate her "bobblehead" leans with "leans right, falls to right" or "leans left, falls to left" but it's pretty unreliable.

Images made by this model

No Images Found.