Josy Taylor (Being a Dik)
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Model description
Just did my first playthrough of the game and went down the path with Josy and Maya. Figured since the game consists of so many pieces of art to collect why not make a stable diffusion model out of it.
I noticed a lot of people have been taught to use crazy words like "JSYTLR" but that's hard to remember. So you call the model with Josy_Taylor.
I have noticed two things wrong with the model so far..
1. Because Josy (I think) has braces, the mouth sometimes comes out weird}
2. Same goes for the eyes since her eyes are a specific bright blue
(these were with using URPMV)
I tend to train models using the regular SD 1.5, since I don't make too many anime models. This follows the same. Though considering it's a rendered-out CGI realistic person I would try both models that are "cartoonish" and models that are "realistic."
I do plan on updating this model, with better tagging and more images for the dataset, but first I'm going to make the Maya model as well, and then I'll get back to updating this one.
I took off commercial use of this model because I am not the artist.
I'm making these to create emotion images to use on TavernAI's "extras" and if you know what I'm talking about you should do the same lol.
Otherwise you're welcome to get the game here:
Enjoy!








