Source Engine Textures

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๐Ÿงฑ Half-Life 2 Texture Style LoRA

Filename: hl2_textures_lora.safetensors
Base Model: Stable Diffusion 1.5
Recommended Strength: 0.6โ€“1.0
Best For: Textures that look like theyโ€™ve been stepped on by a Combine soldier and left to rot since 2004


๐Ÿ” Overview

This LoRA is built for those who want their renders to smell faintly of wet concrete and broken dreams. Trained on 985 handpicked, manually tagged textures straight from the rusted bowels of a forgotten HL2 dev folder.

Grime, rust, decay, concrete slabs, faded signage โ€” if it wouldnโ€™t look out of place on a GM_Construct wall or in a Ravenholm basement, it belongs here.


๐Ÿ› ๏ธ How to Use

Prompt Example:

<lora:hl2_textures_lora:0.8>, concrete wall, cracked, weathered, moss, half-life 2 style, source engine texture

Tag Suggestions:

  • Materials: metal, stone, wood, brick, concrete, fabric

  • Details: rusted, weathered, cracked, stained, moss, grunge

  • Style: urban, industrial, source engine texture, half-life 2 style

Try around 8โ€“10 tags. Works best at 512x512 or other square resolutions. Combine with tiled diffusion if you want to make actual game assetsโ€”or just pretend youโ€™re making your own cursed GMOD map from 2007.


๐Ÿ“Œ Notes

  • Every image was tagged with care using filename clues, vibe-checking, and an unhealthy love of decayed Soviet concrete.

  • If itโ€™s too clean, youโ€™re doing it wrong.

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