Source Engine Textures
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๐งฑ Half-Life 2 Texture Style LoRA
Filename: hl2_textures_lora.safetensors
Base Model: Stable Diffusion 1.5
Recommended Strength: 0.6โ1.0
Best For: Textures that look like theyโve been stepped on by a Combine soldier and left to rot since 2004
๐ Overview
This LoRA is built for those who want their renders to smell faintly of wet concrete and broken dreams. Trained on 985 handpicked, manually tagged textures straight from the rusted bowels of a forgotten HL2 dev folder.
Grime, rust, decay, concrete slabs, faded signage โ if it wouldnโt look out of place on a GM_Construct wall or in a Ravenholm basement, it belongs here.
๐ ๏ธ How to Use
Prompt Example:
<lora:hl2_textures_lora:0.8>, concrete wall, cracked, weathered, moss, half-life 2 style, source engine textureTag Suggestions:
Materials:
metal,stone,wood,brick,concrete,fabricDetails:
rusted,weathered,cracked,stained,moss,grungeStyle:
urban,industrial,source engine texture,half-life 2 style
Try around 8โ10 tags. Works best at 512x512 or other square resolutions. Combine with tiled diffusion if you want to make actual game assetsโor just pretend youโre making your own cursed GMOD map from 2007.
๐ Notes
Every image was tagged with care using filename clues, vibe-checking, and an unhealthy love of decayed Soviet concrete.
If itโs too clean, youโre doing it wrong.




















