(ILXL) RPG Battle View (eroge-style and general)
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Model description
Recommended weight: 1
Trigger prompts :
rpg battle view, battle menu
Optional prompts :
portrait \(object\)
Compared to my previous experimental version based on Pony, there are a few improvements:
It handles tall-over-wide images better, though it's still recommended to use resolutions where width is greater than or equal to height for best results.
Increased monster variety. It’s less likely to generate compositions where the monster and human share the same pose, and it can now depict scenes like battles between different characters.
Adding portrait \(object\) helps display character portraits more reliably in the menu — it’s optional. Also, applying high-resolution fixes directly may cause menu text to shift or break.
And to avoid potential issues later on, it's marked as "mature themes," but aside from being used to mimic eroge-style rpg interfaces, it can also simulate general RPG interfaces just fine.
Feel free to leave feedback in the comments below, or share images generated using this model!
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_建議權重:_1
觸發提詞 :
rpg battle view, battle menu
建議提詞 :
portrait \(object\)
和我之前基於Pony的實驗版相比,有幾個修正:
比較能夠適應高大於寬的圖片,但還是建議解析度採用寬大於等於高,效果比較好。
怪物多樣性提升,比較不會出現怪物和人有同樣動作的構圖,也可以是不同角色的對戰畫面。
portrait \(object\)添加後比較能讓menu當中人物頭像出現,可加可不加。另外直接高清修復大機率會導致menu的字跑掉。
然後為了避免後續麻煩,所以設成mature themes,但除了拿來模擬小黃油介面之外,是能夠模擬一般向的RPG介面。
歡迎底下留言反饋,或是用這模型產出圖片返圖!







