Back to the Dawn Styles & Chars
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Model description
This is mainly a style lora for Back to the Dawn official arts and pixel arts. But it can also do some major characters from game. Back to the Dawn is a prison breaking + crpg genre game, setting in a world full of anthros, where you play as a falsely accused journalist or a undercover agent/cop. It has stylized pixel arts and HD2D scenes.
Trained and tested on NoobAI-XL Eps 1.1.
Base Prompt format: {art style tag}, {character tag|species}, anthro, solo, {gender tag}, ...
Artwork Style Tags
official art: the style of the game's steam cover art.pxiel \(artwork\): the escape ending pixel art. If it generates sprite size character/composition, try view point tags such ashalf-length portrait, or img2img with high noise on a non-pixel generation of good composition.
Other Style Tags
Single sprite:
hd pixels, sprite, white background, generate at 1024×1024.Sprite sequence:
hd pixels, sprite, sequence, multiple {poses|angles}, white background, generate at 1024×1024. There is randomness in sprite size because different species in the game have different heights.In-game 2D scene:
hd pixels, this style is weaken by sprites. Better up the lora strength, avoid background tags associated with deep scenery and depict floor/wall/furniture by tags.In-game HD2D scene:
hd pixels, 3d background.Semi-realism:
photorealism, learned from a few official fursuit photo. However, noob itself is bad at realism so don't expect much realism. If your subjects is usually depicted in very toony/anime style, the result might be strange. It's suggested to upweight this tag by 1.2 and delay this tag for 10%~20% steps with prompt editing.
Here are how each style generalize on characters from other series (legoshi from Beastars for example):

Character Tags
There are lots of characters in the game and only a few are brought into the dataset. Our two protagonists (Thomas and Bob) has clear non-pixel official art, while the others only have pixel sprites. The lora can generalize what other trained sprite-only characters look like to some extent.
Here are character tags in dataset:
thomas foxbob black panther, addathletic maleif needed- causal attire:
black jacket, red shirt, jeans
- causal attire:
angelo wolf- canon attire:
trilby \(hat\), white collared shirt, green vest, grey pants, black shoes
- canon attire:
bruce mastiff, addmusclegutif needed, wearspolice uniform, police hatbilly bull terrier, wearspolice uniform, police hatchris lynxcrunchy crocodile, addmuscular maleif needed, he always has histowel around neckfenni wolfmaggie white ferretbeth poodlejohn tiger, addmuscular maleif neededvaldimir polar bear, wearswhite framed eyewear, semi-rimless eyewear, hasarm scarreed red panda, a little too young in dataset, wearsglasseswhitey rabbitnood raccon, his name is noodle but I have to avoid confusing with the actual foodwesley cheetah- canon attire:
red jacket, purple shirt, rolled up sleeves, grey pants, black boots
- canon attire:
For prisoner uniforms in game: {red|orange|blue} prison uniform
Tips
Negatives:
worst quality, abstract backgroundWhen using
pixel \(artwor\), puttingspritein negative will give smoother shading and less pure colors.The pixel arts in training data are mostly "8 physical pixels = 1 logic pixel". Downscale generated image by 8 to get a pixel perfect version.










