Qwen Edit Character layer classification

Details

Model description

Hello, this is Teluv!

Iโ€™m planning to create various AI models related to games in the future ๐Ÿค–โœจ

Currently, Iโ€™m working in the game industry with a focus on AI ๐Ÿ•น๏ธ๐Ÿ’ก

๐Ÿ’ฌ If youโ€™d like to share ideas or have discussions with me,
please feel free to reach out via the following:

๐Ÿ“ง Email: [email protected]
๐Ÿ’ฌ Discord: teluv

Looking forward to connecting with you! ๐Ÿš€๐Ÿ”ฅ


๐Ÿ“ Model Description (English)

This is a Qwen Edit LoRA designed to help classify character layers, especially useful for Spine2D or other 2D animation workflows where separating layers can be difficult.

  • Recommended LoRA weight: 0.8 ~ 1.0

  • Current version: 1.0

  • Limitations: The current layer classification is still unstable. It only cuts layers without filling in the missing areas.

  • Future update (v2.0): Will include functionality to also generate and fill empty regions of layers.

Prompt Guild

Character Part Separation Prompt Guideline
1. Basic Rules

The character must be divided into 6 parts.

Each part must be placed inside its own colored box with a solid background.

Boxes are identified by position + color.

Parts must not overlap or extend outside the box.

Parts must be cleanly cut, centered, with no missing edges.

The proportions must remain consistent so the parts can be reassembled into the full character.

2. Box Mapping
Position	Color	Example Parts
Top left	Red	Right arm, weapon, item
Middle left	Yellow	Left arm, weapon, item
Top right	Cyan	Hat, headgear, torso armor
Middle right	Blue	Eye, face part, shield, leg
Bottom left	Green	Lower body, legs, boots
Bottom right	Magenta	Head, full face
3. Prompt Template
character into separate layers for each body part.  
Each body part must be placed inside its own colored box with a solid background, without overlaps.  
Follow this mapping rule:  
- Top left (red box): [Insert body part]  
- Middle left (yellow box): [Insert body part]  
- Top right (cyan box): [Insert body part]  
- Middle right (blue box): [Insert body part]  
- Bottom left (green box): [Insert body part]  
- Bottom right (magenta box): [Insert body part]  
Ensure each body part is cleanly cut, centered within its colored box, with no missing edges.  
Keep proportions consistent so that all parts can be reassembled into the full character.  

4. Example

Fire Mage

character into separate layers for each body part.  
Each body part must be placed inside its own colored box with a solid background, without overlaps.  
Follow this mapping rule:  
- Top left (red box): flaming hair  
- Middle left (yellow box): right arm with fire staff  
- Top right (cyan box): torso with red robe  
- Middle right (blue box): left arm with sleeve  
- Bottom left (green box): legs with boots  
- Bottom right (magenta box): head with face  
Ensure each body part is cleanly cut, centered within its colored box, with no missing edges.  
Keep proportions consistent so that all parts can be reassembled into the full character.  

Copy this guideline and add it to your LLM.
Then, provide the desired character image and type:
โ€œPlease separate this character into layers.โ€
The Qwen Edit prompt will be generated.


๐Ÿ“ ๋ชจ๋ธ ์„ค๋ช… (ํ•œ๊ตญ์–ด)

์ด ๋ชจ๋ธ์€ Spine2D ๋˜๋Š” ์—ฌ๋Ÿฌ 2D ์• ๋‹ˆ๋ฉ”์ด์…˜์—์„œ ์บ๋ฆญํ„ฐ ๋ ˆ์ด์–ด๋ฅผ ๋ถ„๋ฅ˜ํ•˜๊ธฐ ์–ด๋ ค์šธ ๋•Œ ์œ ์šฉํ•œ Qwen Edit LoRA์ž…๋‹ˆ๋‹ค.

  • ๊ถŒ์žฅ ๊ฐ€์ค‘์น˜: 0.8 ~ 1.0

  • ํ˜„์žฌ ๋ฒ„์ „: 1.0

  • ์ œํ•œ ์‚ฌํ•ญ: ํ˜„์žฌ ๋ ˆ์ด์–ด ๋ถ„๋ฅ˜ ๊ธฐ๋Šฅ์€ ์•„์ง ๋ถˆ์•ˆ์ •ํ•˜๋ฉฐ, ๋น„์–ด ์žˆ๋Š” ํ˜•ํƒœ๋ฅผ ์ฑ„์šฐ์ง€ ์•Š๊ณ  ๋‹จ์ˆœํžˆ ์ž˜๋ผ๋‚ด๊ธฐ๋งŒ ํ•ฉ๋‹ˆ๋‹ค.

  • ํ–ฅํ›„ ์—…๋ฐ์ดํŠธ(๋ฒ„์ „ 2.0): ๋ ˆ์ด์–ด์˜ ๋น„์–ด ์žˆ๋Š” ํ˜•ํƒœ๋„ ์ฑ„์›Œ์ฃผ๋Š” ๊ธฐ๋Šฅ์ด ์ถ”๊ฐ€๋  ์˜ˆ์ •์ž…๋‹ˆ๋‹ค.

ํ”„๋กฌํ”„ํŠธ ๊ฐ€์ด๋“œ

Character Part Separation Prompt Guideline
1. Basic Rules

The character must be divided into 6 parts.

Each part must be placed inside its own colored box with a solid background.

Boxes are identified by position + color.

Parts must not overlap or extend outside the box.

Parts must be cleanly cut, centered, with no missing edges.

The proportions must remain consistent so the parts can be reassembled into the full character.

2. Box Mapping
Position	Color	Example Parts
Top left	Red	Right arm, weapon, item
Middle left	Yellow	Left arm, weapon, item
Top right	Cyan	Hat, headgear, torso armor
Middle right	Blue	Eye, face part, shield, leg
Bottom left	Green	Lower body, legs, boots
Bottom right	Magenta	Head, full face
3. Prompt Template
character into separate layers for each body part.  
Each body part must be placed inside its own colored box with a solid background, without overlaps.  
Follow this mapping rule:  
- Top left (red box): [Insert body part]  
- Middle left (yellow box): [Insert body part]  
- Top right (cyan box): [Insert body part]  
- Middle right (blue box): [Insert body part]  
- Bottom left (green box): [Insert body part]  
- Bottom right (magenta box): [Insert body part]  
Ensure each body part is cleanly cut, centered within its colored box, with no missing edges.  
Keep proportions consistent so that all parts can be reassembled into the full character.  

4. Example

Fire Mage

character into separate layers for each body part.  
Each body part must be placed inside its own colored box with a solid background, without overlaps.  
Follow this mapping rule:  
- Top left (red box): flaming hair  
- Middle left (yellow box): right arm with fire staff  
- Top right (cyan box): torso with red robe  
- Middle right (blue box): left arm with sleeve  
- Bottom left (green box): legs with boots  
- Bottom right (magenta box): head with face  
Ensure each body part is cleanly cut, centered within its colored box, with no missing edges.  
Keep proportions consistent so that all parts can be reassembled into the full character.  

ํ•ด๋‹น ์ง€์นจ์„œ๋ฅผ ๋ณต์‚ฌํ•˜์—ฌ LLM์— ์ถ”๊ฐ€ํ•œ ๋’ค, ์›ํ•˜๋Š” ์บ๋ฆญํ„ฐ๋ฅผ ์ž…๋ ฅํ•˜๊ณ 
โ€œ์ด ์บ๋ฆญํ„ฐ์˜ ๋ ˆ์ด์–ด๋ฅผ ๋ถ„๋ฅ˜ํ•ด์ค˜.โ€ ๋ผ๊ณ  ์ž…๋ ฅํ•˜๋ฉด Qwen Edit ํ”„๋กฌํ”„ํŠธ๊ฐ€ ์ƒ์„ฑ๋ฉ๋‹ˆ๋‹ค.

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