Monmusu Alice 16th

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Model description

LORA trained on Alipheese Fateburn XVI (Alice) from MGQ.

Training based on ingame CG, fanart and v0.2 generated good images (curated with inpaint for better detail accuracy, eg tattoo shape and clothing)

Trained on NED and tested also with AIOMonsterGirls and anything-v4.5.

Related to v0.3:

This version is less overfitted than the previous, while focusing more accurately on alice's details.

Hence it should be much easier to obtain good pictures without seed-hunting and should also be adaptable to way more models.

Suggested weights:

  • 0.65~0.8: For more photorealistic, look and less bound to the ingame details

  • 0.8~1.0: To more easily reproduce all of her details, especially for her lamia form

Her monster form features are tied to the monster_girl and lamia tags, but sometime specifying purple_skin as well might help.

Also the tattoo and black_gloves should now be more ingrained in the lora, but not overfitted, (should be easier to obtain on high lora weight, but can be specified as a tag for lower weights). (It is possible to get the shape of her tattoos identical to the original, but without manually priming it and going with inpaint, it is still not super consistent)

Using the skirt prompt and higher lora weights should help get her skirt closer to the original.

I also suggest using the negative tag symmetry to help reproduce her look (eg tattoo, flower and skirt are totally non-symemtryic), and legs when going for her lamia form (atleast for solo images).

As for the previous version, when going for the lamia form i would also suggest using a 0.1~0.3 of the anime lamia LORA. You can get good lamia stuff without, but the waist/tail connection is not consistent.

TODO for v1.0:

Try to also accurately reproduce many of her various monstergirl type feature. Not sure how likely it is to do all in a single LORA or if a more specific inpaint one is warranted.

Images made by this model

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