Evolve
์ธ๋ถ ์ ๋ณด
ํ์ผ ๋ค์ด๋ก๋ (1)
๋ชจ๋ธ ์ค๋ช
๐งฌ V.I.R.T.E.X Series
Current releases:
X โ Xenogenesis โ clean anime base
E โ Evolve โ enhanced detail lightning
T โ (Will likely be a merge focused on inpainting or noise reduction)
R โ
I โ
V โ
Future versions will explore different styles, eventually create a balanced mix between semi-realistic anime and pure anime.
Try to combine it with my latest LoRA!
https://civitai.com/models/2498179/obsidian?modelVersionId=2808224
Evolve is the second release in my V.I.R.T.E.X series of merge checkpoints.
It represents a more advanced stage, focusing on enhanced detail, lighting and material response while still keeping an anime foundation.
This model is optimized for:
more complex shading
improved light interaction
richer material detail
slightly more semi-realistic rendering
It avoids excessive realism and noise, keeping a pure anime look with controlled detail.
โจ Key Features
Enhanced lighting and reflections
More detailed hair and materials
Better depth and contrast
Improved environment rendering
More โaliveโ skin shading
โ๏ธ Recommended Forge NEO Settings
Sampling method:
Euler A (recommended)
TCD_Euler_A (stronger but more aggressive)
Schedule:
DDIM
Karras (best for final clean passes)
Steps:
20-30
CFG:
CFG 4-7
Resolution:
1024ร1216
1216ร1216
๐ง Forge NEO Tools (Recommended)
SAG (Self-Attention Guidance)
Scale:
0.5
Blur Sigma:
2
Blur mask threshold:
1
๐งฉ MultiDiffusion (High Resolution Upscaling)
Use MultiDiffusion when generating at higher resolutions, for example:
1536ร1536 โ 3072ร3072
This helps maintain:
detail consistency
sharpness
clean structure without artifacts
โ๏ธ Recommended Settings
Method:
Mixture of Diffusers
Tile Width / Height:
Set to half of target resolution
(example: 3072 โ 1536)
Tile Overlap:
64
96
256
Tile Batch Size:
4
*High denoise strength may introduce artifacts or instability (recommended maximum: 0.45).
๐ง Notes
Works best with my style LoRA's!
Fell free to experiment! Results may vary depending od workflow!




