Evolve
详情
下载文件 (1)
模型描述
🧬 V.I.R.T.E.X Series
Current releases:
X – Xenogenesis → clean anime base
E – Evolve → enhanced detail lightning
T – (Will likely be a merge focused on inpainting or noise reduction)
R –
I –
V –
Future versions will explore different styles, eventually create a balanced mix between semi-realistic anime and pure anime.
Try to combine it with my latest LoRA!
https://civitai.com/models/2498179/obsidian?modelVersionId=2808224
Evolve is the second release in my V.I.R.T.E.X series of merge checkpoints.
It represents a more advanced stage, focusing on enhanced detail, lighting and material response while still keeping an anime foundation.
This model is optimized for:
more complex shading
improved light interaction
richer material detail
slightly more semi-realistic rendering
It avoids excessive realism and noise, keeping a pure anime look with controlled detail.
✨ Key Features
Enhanced lighting and reflections
More detailed hair and materials
Better depth and contrast
Improved environment rendering
More “alive” skin shading
⚙️ Recommended Forge NEO Settings
Sampling method:
Euler A (recommended)
TCD_Euler_A (stronger but more aggressive)
Schedule:
DDIM
Karras (best for final clean passes)
Steps:
20-30
CFG:
CFG 4-7
Resolution:
1024×1216
1216×1216
🔧 Forge NEO Tools (Recommended)
SAG (Self-Attention Guidance)
Scale:
0.5
Blur Sigma:
2
Blur mask threshold:
1
🧩 MultiDiffusion (High Resolution Upscaling)
Use MultiDiffusion when generating at higher resolutions, for example:
1536×1536 → 3072×3072
This helps maintain:
detail consistency
sharpness
clean structure without artifacts
⚙️ Recommended Settings
Method:
Mixture of Diffusers
Tile Width / Height:
Set to half of target resolution
(example: 3072 → 1536)
Tile Overlap:
64
96
256
Tile Batch Size:
4
*High denoise strength may introduce artifacts or instability (recommended maximum: 0.45).
🧠 Notes
Works best with my style LoRA's!
Fell free to experiment! Results may vary depending od workflow!




