【Concept】Tentacle pit|【概念】苗床
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Model description
SDXL version update ! Trigger word is still the same, and 1.0 is a good weight
if you want more background tentacles, give tentacle-pit more weight
parameter i use :
Comfyui : if you are using it too, you can just copy my workflow
Base model : perfect PonyXL v3
latent : 512x768 upscale to 1280x1980
Sampling for t2i : eula a ,for upscale: eula ascestral cfg pp, and method is ESRGAN4X
Clip skip : 2 for a1111, -2 for comfy ui. I know it's same
step and cfg : I'm using lcm and dynamic thresholding so this is a little complex. For t2i, 8 steps and 7.0 cfg with dynamic thresholding to mimic 2.0 cfg, for upscaling, 2.0 cfg, 4steps, no dynamic thresholding
SDXL版本更新,触发词同以前一样,权重我测试下觉得1.0正合适, 根据自己喜欢调整就好
想让背景有更多触手的话,给_tentacle-pit_ 加一下权重
我使用的参数:
工具: comfyUI 。C站可以直接复制例图的工作流,直接抄就完事
底模:perfect PonyXL v3
尺寸:文生图 512*768 放大到 1280*1980
取样方法:文生图eula a ,放大eula ascestral cfg pp 放大方法是ESRGAN4X
Clip skip: 在A1111的客户端显示是2,comfyui显示是-2,反正都一样的
取样步数和cfg:我是用了LCM 来提速的,同时使用了dynamic thresholding 来控制cfg。
文生图的具体参数是8步,cfg7.0,用dynamic thresholding 模仿 2.0cfg 。放大时使用2.0cfg,不使用dynamic thresholding 约束,步数为4步
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Trapped in tentacle hive and get messed!
Although most model supports tentacles and tentacle sex,i found it's hard to get the atmosphere of a tentacle hive so i made this lora
The weight is flexible since most model have the concept of tentacle,I've tried 0.4-1.0 and it performs both good.
Higher weight will make the chara skin more shining and will make the tentacles more crowded in img.
Sample img info
Denoising strength: 0.5, Clip skip: 2, Hires upscale: 2, Hires steps: 10, Hires upscaler: ESRGAN_4x,
Leave a comment,review,and post img if you enjoy it!😀
成为触手的苗床吧~
虽然大部分模型原生支持生成触手,但很难做出苗床的感觉,所以整了这个lora
权重0.4-1.0都能有不错的效果,视个人情况选择
更高的权重会让角色皮肤更加闪亮,也会让触手更加挤在画面里
例图参数
Denoising strength: 0.5, Clip skip: 2, Hires upscale: 2, Hires steps: 10, Hires upscaler: ESRGAN_4x,
喜欢的话不要忘记留个评测,或者po点图片😀





