Bloodborne Style

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Model description

A model of Bloodborne, trained over 67 images from in-game screenshots or concept art of the game for 1024 using AAA as a training model, might do another version where I only use fanart but that's for the future

  • Trigger word: bloodstyleborne

  • Weight: 1 is perfect starting point, you can go as high as 1.5 and achieve even more horror if you want

  • Addtional tags: bloodborne, scenery, sky, building, city, night sky, tower, star \\(sky\\), starry sky, city lights, moon

Additional information:

  • Webui I use

  • AAA Anime VAE SDXL v1_4 as VAE

  • Sampling method: Euler a

  • Schedule type I set it to automatic

  • Sampling steps I go 20-30

  • 4x-Ultrasharp as an Upscaler

  • Hires steps I go 8-15 (I don't always use hires fix)

  • Denoising strength I go 0.4

  • Upscale by 1.2 to 1.5 depending on the starting image dimensions

  • Detail Daemon at default settings

  • Imagine dimensions vary depending on what I'm trying to do

  • I use 5 CFG Scale and CFG Scale Fix set at 9

  • uddetailer for faces, I use mediapipe_face_mesh set Dilation to 50 and Y offset to 30 to get the full face

If you wanna support me ko-fi

Images made by this model

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